Some may say that gaming is mindless entertainment, but I'm
here today to tell you that there are actually many lessons to be learned if
you look hard enough. Here's a few that
I've learned.
Law Enforcement Officers Are My Enemies
Sure, there are games out there where you play a character
that never breaks the law. In my
experience, though, those games aren't usually quite as thrilling. In the Assassin's Creed games, you're
obviously an assassin and therefore guards are always trying to catch you. In Skyrim, there are many quests that require
you to break some law, so you have to do it while the guards aren't
watching. Even in the Nancy Drew games
(Danger By Design specifically comes to mind), Nancy has to trespass to solve
the mystery, avoiding police all the while.
Even the guards in Baldur's Gate can be pretty annoying, and they just
keep you from sleeping out in the streets.
The list goes on and on.
But I have a quest here! |
Be Cautious Around Wildlife
The common Mudcrab, slightly less dangerous than a pack of wolves. |
Ah, wild animals. You
can bet that you'll be attacked by some in almost any RPG. Wolves, bears, dragons, boars, and even
crabs. Yes, crabs. I can't count the number of times I would be
running along a lovely river in Skyrim when suddenly a crab would leap at
me. There was also a part of Neverwinter
Nights that even the deer would attack you.
Deer! So remember that wild
animals are dangerous, even the herbivores.
People Like Following Me
Most RPG's are party-based, meaning that you have a few
buddies following you around, helping you out.
I admit that I'm more of a follower than a leader in real life, but the
characters I play in video games are always leaders. This is obviously done so that you, as a
player, get to decide what to do, but it's not very realistic. Maybe it's because I'm not an adventurer like
the characters I play in games, but I think that if I asked a few of my friends
to follow me around for a few hours to go rescue someone or kill bandits,
they'd probably say no.
Just Because He's Old, Doesn't Mean He Can't Fight
Jolee Bindo |
Games are full of great characters that are a lot stronger
than their age would suggest. Jolee
Bindo of Knights of the Old Republic, Wynne of Dragon Age: Origins, Mordin of
Mass Effect 2 (He's only thirty something, but considered elderly for his
species because the average age is 40), and Master Li of Jade Empire are just a
few. This doesn't mean that all senior
citizens are black belts, but it's something to think about.
I Should Be Able to Carry Lots of Stuff Around
This is what an average RPG inventory looks like:
This is what an average RPG character looks like:
No backpack? How does that work? |
According to most games, I should be able to carry a whole
armory and food for a week around on my person without even filling my
pockets. Unfortunately, my real life
pockets aren't bigger on the inside and I'd probably get a lot of strange looks
carrying all that sort of stuff around.
Never Get Involved in a Duel to the Death
They're really difficult.
Oh, and illegal in most countries.
Duels in RPG's can be really interesting, as they're often
used as a dramatic turning point in the story.
A lot is at stake, and you as the main character have to make sure to
win. However, they can also be crazy
hard because you've spent the whole rest of the game finding a group that works together and now you're
going solo. I remember having to re-load
Neverwinter Nights 2 several times because I kept on losing a duel, and the
one-on-one fight in Dragon Age 2 went about like this for me.
Yep, a lot of running around. Real "romantic".
So there you have it, lessons that I've learned from my experience in gaming. See? Any video game can be educational.
Enjoyed this list or have a "lesson" to add? Comment below!
P.S. I recently joined Pinterest and have been having a ball with it. You can follow me by clicking the button at the top of the right-hand column.
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