Dear fellow gamers,
No game is perfect.
I don't care how many high scores it got, how great the
combat is, how many critics reviewed it or how many fans it has. At the end of the day, no game, not even your
favorite one, can reach the lofty state of absolute perfection.
Be honest, how many games have you played that had no
glitches whatsoever? No typos, no plot
holes, no loading errors, not even any crash to desktop moments. Go on, I'll wait.
Umm... Space Invaders? |
...Yeah, I can't think of any, either.
Chances are, you probably know all this and are wondering
what my point is. I'll tell you. Have you ever had a game so widely praised
that you went out and got it without question only to be disappointed? I know I have. Why do games that some people love so much
end up failing to even interest others?
Not only do people have different tastes, but there's also a tendency to
praise our favorite games more than they really deserve.
Let's take Planescape: Torment as an example. I've mentioned this game more than once here
on my blog, and I even listed it as one of my favorites. It's received many accolades from gamers as
being one of the greatest games ever, but is it perfect? Hardly. The pace is slow, fight sequences are boring,
the voice acting is largely mediocre, and puzzles (I use the term generously)
are poorly integrated.
Not to mention the terrible box art. |
Why then, does a game with such obvious problems receive
such praise? Why do I consider such a
game as one of my favorites?
To be honest, it's because I'm biased. I enjoy the story that Torment tells and
choose to ignore its many problems and continue playing to try and find the
answers to the questions it raises. It's
a bit like eating pumpkin pie even though you don't like the crust. You put up with the things that you don't
like because it's in the same package as the things you love. Not that I don't like a nice gluten free
crust on my pumpkin pie, but I digress.
The problem arises when we haven't played the game in while,
but recommend it to our friends. Once
we've put up with all these time-consuming fights and gotten to the end
credits, the first thing we usually feel is satisfaction. (Unless we're talking
about the ending to Mass Effect 3, but that's another topic entirely.) We feel accomplished because we persevered
through everything that was thrown at us and now we have some sense of closure
to the story.
We get off our computers or put down our controllers and suddenly,
it's like there's two different games.
The first is the actual game, the second is the one that we fondly
remember because we exaggerate its strengths and conveniently forget its
issues.
All this rambling is to remind you to be honest when it
comes to telling your friends about a game you've played. Yes, tell them all about the cool guns and
funny moments, but don't forget to mention the parts that were annoying or
shoddily done. Trust me, it's better to
be frank than to cause someone to nerdrage.
"I thought you said this game was awesome!" |
Until next time,
--An Average Christian Geek
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