"Alexander pulls out his magic map..." |
Wasn’t This About Portal 2?:
Okay, so that
picture has nothing to do with Portal 2 and neither does Alexander. Alexander and his magic map are
actually from a game called King’s Quest VI, which was released in 1992 for
MS-DOS on twelve floppy discs. So what’s the connection between two games
that were released ten years apart from each other? Well, while I was playing Portal 2, I kept
being reminded of this game because the humor was so similar. King’s Quest VI is in the genre I like to
call “So-Funny-It-Lures-You-Into-Complacency-And-Then-Kills-You”. The name is still a work in progress,
okay? It’s hard to think of a particular
instance when this happens, because it’s more of an overall feel. The whole King’s Quest series is full of
humor, but on the other hand, you can also accidentally die for really stupid
reasons, like walking too far into the ocean, walking off a bridge, etc.
At first,
Portal 2 seemed like a pretty goofy, safe game where you solved these chambers
with the help of your portal gun and various other props, such as weighted
cubes, buttons, and my personal favorite, Repulsion Gel, which is like Flubber. I kept feeling safe in this game (and pretty
awesome with my cool gun), until that first time I died. From that point on, I fell to my death, got
shot by turrets, got smashed and also drowned in weird goo more times than I’d
like to count, yet after each chamber, the AI that runs the station (GLaDOS),
always had something snarky to say. It’s
an interesting contrast that I haven’t seen in some time. Anyway, now that my randomness is over with,
we can get on with the review.
Overview:
The original Portal game left big shoes to
fill, winning awards for Best Puzzle Game, Best New Character, Funniest Game,
Game of the Year, and even Best End Credit Song. (And let’s be honest, the song Still Alive is really good.) I played the original Portal after I played
the second one, but in my opinion, it more than measures up to it’s
predecessor. Let’s take a look at what I
think makes it so good.
Reasons The Cake Is Not A
Lie:
Frustrating, Yet Somehow Enjoyable
One of the
greatest things about Portal 2 was, of course, the puzzles themselves. For the first half of the game, I found most
puzzles only slightly mind-bending, but as it went on it kept getting harder
and at times very frustrating. Yet for
some reason, I couldn’t stay away for very long and kept coming back and
looking at the room with a different perspective, trying everything I could
think of to get to that door. It was the
really difficult ones that were the most satisfying, because even if the solution
ended up being simple, it made you feel amazing to have figured it out
yourself. Or, you know, maybe with a
hint from a Youtube video.
Anyway, the
way that this game makes you feel so smart and so dumb at the same time is
great, and it really speaks of the quality of the work that went into the
design of the levels.
Dialogue/Audio
The ever-faithful companion. |
The amount of characters in Portal 2 is exactly three, including the one
that you play (Though she isn’t voiced).
Four, if you want to count the companion cube (Sorry, but it’s not
voiced, either). However, what Portal 2
lacks in quantity of characters, it makes up for in quality. The dialogue is hilarious, and the acting is
superb and very natural, which is funny, considering that the characters are
computers. Even as computers, they’re
very unique characters. GLaDOS is
insulting, yet clever, and Wheatley is the definition of the word "adorkable"
The music is
also very fitting with its electronic sound, and it greatly adds to the
pressure that you feel to solve the puzzles as quickly as possible.
Simple Plot, Yet Intelligent
Reasons The Cake IS, In Fact,
A Lie:
Lack of Replay-ability
This is sort
of a half-hearted criticism, but still valid.
With such a linear plot and carefully designed chambers, once you’ve got
them figured out, it’s too easy to finish them again to make it worth playing
the whole game through more than once.
The commentary is worthwhile, and the multiplayer levels are totally
different, but the only thing that would really draw me into playing the whole
campaign again would be the dialogue, which is pretty memorable anyway.
But… I Wanna Know More!
I realize
that Portal 2 is not an RPG title, and thus not too many story elements are
introduced, but the ones that were taunted me just enough that I wanted more to
be revealed. I don’t know if a third
installment in the Portal series is in the works (I hope so), but if it is, I
hope it expands more on the Aperture Science facility, the other test subjects,
and especially the player character. I
didn’t even know the name of the lady I was playing until after I had finished
both games and saw a comment on Youtube that mentioned the name Chell. Turns out the player character is, in fact,
named Chell, but I didn’t hear it once in either game. The mysteries are part of the appeal, but I’d
really like for a few to be solved if a third game comes out.
In Conclusion:
Portal 2 is
an awesome game that’s definitely worth the price ($20 on Steam, the last I
looked). It’s a reasonably long game,
especially if you’re one of those people who would rather spend days figuring
out a puzzle yourself than looking up a hint.
It’s entertaining, creative, and most importantly, a lot of fun. So what are you waiting for? Go check it out!
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