Thursday, June 27, 2013

Review: Myst



Overview

Myst is an interesting game in that it kind of throws you into the middle of things without much fanfare or explanation.  There's a short intro video, then BAM!, you're in the game.  In some ways, this gives you a lot of freedom, as your player character could really be anybody.  You could be playing Batman, for all you know.  It also lets you discover things slowly instead of being hit over the head with the setting.  Did I like this interesting execution?  Let's find out.



Story

As I said, there's not much of a story to Myst... when you start out.  You're transported to the Isle of Myst through a book and you have to try and discover its mysteries with little to no instruction.  "Why am I doing this?"  I thought quite a bit while playing this game.  The answer was always: "I don't really know, but it's kinda fun."  

Through your explorations of the isle, you come across two very interesting books.  In them are little screens that two brothers speak to you from.  The brother in the red book, Sirrus, says that he's been wrongfully imprisoned and begs you to find red pages in your journeys to set him free.  Achenar, the brother in the blue book, also claims that he doesn't deserve to be trapped and wants you to bring the blue pages to him.  It's an interesting mechanic that forces you to decide which one of these guys you're going to trust even though, at first, you know nothing about them.  

The end of the story?  I won't spoil it, but I have to complain that it was terribly anti-climactic.  Perhaps the next Myst game remedies this a bit, but on its own, the ending gave no closure.

Gameplay

Gameplay in Myst is a familiar thing if you've played any Nancy Drew adventure games.  First person, click to move, interact with the environment and all that good stuff.  Unlike Nancy Drew, however, there's no inventory at all in Myst, meaning that every puzzle is environment based.  This isn't necessarily a bad thing, but I did kind of get tired seeing a blue/red page in the cursor for such a long period of time.  I was always afraid that I was going to lose it somehow.  

Now, a word about the puzzles.  Obviously, they're a huge part of the game, but for me, they were often too difficult.  A note to game developers: if you have to put in an in-game hint/solution system, like the one in Myst, it's a hint that the puzzles are too obscure.  Sure, there were some things that I figured out just fine on my own, but some were just ridiculous. You'll have to take lots of notes to solve these puzzles, as well as keeping an open ear.  A surprising amount of puzzles were sound-based, which was interesting, if not always well executed.  

 

Conclusion

Myst is considered one of the greatest adventuring games of all time, so obviously I had to give it a try. Was it an intriguing system?  Yes.  Were some of the puzzles well done?  Yes.  Was the setting beautiful?  Yes.  

Still, the frustrating puzzles outweigh the well-done ones, and between that and the ending, I don't think Myst will ever be a huge favorite of mine.  Unless someone's made a mod that lets you play Batman.

Friday, June 21, 2013

Review: 5 Days a Stranger (The Chzo Mythos)



What's that you say?  It's June 21st?  No way, June just started!  
 
What's that?  You mean I haven't posted at all this month?  Oops.  Let's fix that, shall we?

Overview

Today, I'll be doing something that I haven't done before: reviewing a whole game series.  Since they're short games, this should work out okay.  I hope.  



The game series in question starts with 5 Days a Stranger, an independently made point and click adventure.  That was enough information for my brother to recommend it as something that I might like.  Even though I knew basically nothing about it, I decided to give it a shot.  After all, it was free, so what did I have to lose?  

You play the character referred to as Trilby, who claims he doesn't really know his real name.  (I didn't realize before playing this that a trilby is a kind of fedora, but now I know. )  Trilby has made his career as a thief, but prides himself in being a gentleman about it.  Thus, he chooses DeFoe Manor, an empty estate, as his next target. 

Things quickly change once Trilby enters the building, however, and finds it not quite so empty as he originally thought.  Inside, four other people are trapped.  The doors refuse to open and the windows, even the one that Trilby just entered through, seem to be stuck closed.  Trilby and the other prisoners of the Manor must discover who or what is keeping them hostage before claustrophobia or strange "accidents" are the end of them. 


 

Story

It's not long after beginning that you discover what genre 5 Days a Stranger is.  It is, in fact, a point and click adventure with a survival horror theme.  

Now, I'm not usually a big fan of horror.  I don't really watch horror movies and even the demo of Dead Space caused my heart to pound like a drum.  

But to my surprise, the more I played 5 Days a Stranger, the more I liked it.  The mystery of it all compelled me to keep playing until I had it figured out.  I found myself wondering if I was truly helping Trilby solve the mystery or if he had gone mad and I was just going through the motions. 

And yet in all of this, there manages to be a bit of the humor that point and click games just have to have.  At one point, a character asks: "Mr. Trilby, why did we just cut down the tree?"  to which Trilby replies:  "I don't know, but it sure felt good."   

Now of course, this is only a taste of the story of the first game, and this was supposed to be a review of all four games in the series.  In order to not spoil the overarching storyline, I'll just say that the story bit of each game is fundamentally connected, even though the settings are all different.  

Gameplay

In 5DAS, the gameplay interface starts out a little clunky.  You have a few icons at the bottom of the screen that you click on to examine, use, walk and so on.  I didn't much care for it, but I put up with it to finish the game.  The inventory system is about what I've come to expect in point and click adventures.  It wasn't particularly good, but not bad, either.  The puzzles aren't terribly difficult, but they did make me think a little.

 

In the second game in the series, 7 Days a Skeptic (are you seeing a theme here?), the controls are improved with a more accessible inventory and icons.  The logic puzzles get a little bit difficult at times, and I had points where I kind of wandered around trying to figure out what I was supposed to do next.

The third game, Trilby's Notes (don't worry, the naming theme comes back), the controls seem to take a downgrade when our point and click system is replaced by a text controlled adventure.  Instead of clicking on a door and clicking on the hand icon to open it, you have to walk up to the door and type "open door" into the command console.  It's an effort of the designer to make a nostalgic experience, which didn't work very well for me since I haven't played a whole lot of them.  It was, however, an interesting challenge, and it fit the setting of the game well. 
Having everything text-based made puzzles in Trilby's Notes difficult sometimes, forcing me to really think about some of them.  Conversation was probably the hardest bit in this game, as you had to type in who you wanted to talk to and then what you wanted to talk to them about.  I'm convinced that the designer named one of the other characters Siobhan purely because it's a name I had to try three times before spelling it right.  

6 Days a Sacrifice is the fourth and final game of the series, and it uses the same interface as the second game, with some improvements.  The fourth game doesn't have as many real "puzzles" in the traditional sense of the word, but it does have a few moments where you have to use your problem-solving abilities.  

In Conclusion

Now that this review is the size of a short story, let's get down to the bottom line: is The Chzo Mythos a worthwhile series?  For me, yes.  Even though it has its flaws, I thought it was an interesting story told in a unique and creative way, and that's what I enjoy.  

I wish I had something to compare it to so that you can know if it's your style or not, but as I said, it's rather unique.  Maybe if you took a Nancy Drew game, mixed it with the interface of King's Quest, gave it a sci-fi/ghost story setting, and added a good dose of blood, you'd get this series.  

Whoa, I just boggled my own mind trying to imagine that. 

Leaving that imperfect comparison as it is, I'll sign off for now.

Friday, May 31, 2013

May Report Card



This month was great, but also really busy.  So much so that most of my resolutions slipped my mind. 

Work On My Novel Once a Week

I managed to remember to do this about twice, which means that nothing much was accomplished.  Better luck next time, I suppose.  

Grade: D

Yoga 4 Times a Week

Ten times in the entire month.  Oops.  

Grade: C

Read 4 Books

This one I managed.  I read True Devotion by Dee Henderson, By Darkness Hid and To Darkness Fled by Jill Williamson and The Stolen Throne by David Gaider.  I've even started on From Darkness Won by Jill Williamson, the last in the Blood of Kings trilogy.  

Grade: A+

Come Up With a Summer Bucket List

This turned out well, also.  You can see what's on my list here.  If you come up with your own, let me know in the comments.  

Grade: A+

Watch My Spending

Not too bad here.  I didn't spend extravagantly, but I paid for what I needed (and some things I didn't necessarily need, such as hardcover copies of Star Wars books that I already own), making this goal an overall success.  

Grade: A

 
Overall Grade: B


Here's one of the reasons I've been so busy this month.  Meet our new goldendoodle puppy, Kirby.
 This post inspired by Kelli at She Learns As She Goes.

Wednesday, May 29, 2013

Kaylin's Summer Bucket List



Aerial Yoga- This looks like so much fun!  I can't wait to try it.

Finish My Novel- This might be a little ambitious, but we'll give it a go.

Date With Dad- It's been a while since I've gone out and gotten to spend time with my dad, so this is a must.  

Read Outside- Because I should really take advantage of the nice weather.

Go Hiking- I'm dying to try some of the trails in Spokane.

Homemade Popsicles- The ones with fruit in them look like fun to make.

Snap 50 Unique Photos- My poor camera needs some exercise this summer.

Iced Tea With A Friend- At least once.

Bubble Tea- Because it's delicious.  I get some almost every time I go to the mall.

Geocaching- This was so much fun last summer.

S'mores- What's summer without them?

Stargaze- Again, I should take advantage of the clear skies and do this at least once.

I Love Lucy Marathon- I still have half of season 7, season 8 and season 9 to watch before I'll have watched every one.  

Record Myself Playing Piano- I've been meaning to do this for some time, now.  

White Box Pies- This is a great restaurant/bakery in town that focuses on gluten-free menu items.  I'd love to go have lunch or dinner there again.

Flower Hair Clips- I think they're really cute and would like to see how they look on me.

Pedicure- I don't like painting my own toenails.  Plus, it makes me feel pampered.

Read A Jules Verne Novel- Probably Journey to the Center of the Earth. 

Visit The Buggy Barn- This is a quilt shop/museum nearby that I've never been to.  It looks interesting.

Phish Food- No, not "Fish Food".  This Ben & Jerry's flavor is my absolute favorite, but usually really expensive.  I'd like to treat myself to a pint sometime this summer.

Evening Walk- One of my favorite parts of summer is how lovely the temperatures are, even after the sun has set.  

Pirates of Penzance- One of my favorite movies that I want to watch again sometime.

Drive With the Windows Down- I'm still learning how to drive, but I'm starting to enjoy it more.  I always enjoy being able to do this during the summer.

Hair Trim- Already completed this one.  I'm such a cheater.

Be Thankful Every Day- Something different every day.  This could be challenging.

Sky High- A trampoline place in town that looks like a lot of fun.  

Portal 2 Co-op- It's been a while since I've played Portal, but I'm pretty excited to get back into it. 


What's on your summer to-do list?

Tuesday, May 21, 2013

Review: The Stolen Throne

I've mentioned Dragon Age a few times on my blog, and when I found out that there was a book that served as a prequel to the game, I knew I had to read it.  I finally got around to it recently, and you can read my review here.


 Feel free to friend me on Goodreads!

Monday, May 13, 2013

Geeky Rant: It's Not As Good As You Remember



Dear fellow gamers, 

No game is perfect.  

I don't care how many high scores it got, how great the combat is, how many critics reviewed it or how many fans it has.  At the end of the day, no game, not even your favorite one, can reach the lofty state of absolute perfection.  

Be honest, how many games have you played that had no glitches whatsoever?  No typos, no plot holes, no loading errors, not even any crash to desktop moments.  Go on, I'll wait. 

Umm... Space Invaders?




...Yeah, I can't think of any, either.  

Chances are, you probably know all this and are wondering what my point is.  I'll tell you.  Have you ever had a game so widely praised that you went out and got it without question only to be disappointed?  I know I have.  Why do games that some people love so much end up failing to even interest others?  Not only do people have different tastes, but there's also a tendency to praise our favorite games more than they really deserve.  

Let's take Planescape: Torment as an example.  I've mentioned this game more than once here on my blog, and I even listed it as one of my favorites.  It's received many accolades from gamers as being one of the greatest games ever, but is it perfect?  Hardly.  The pace is slow, fight sequences are boring, the voice acting is largely mediocre, and puzzles (I use the term generously) are poorly integrated.  

Not to mention the terrible box art.


Why then, does a game with such obvious problems receive such praise?  Why do I consider such a game as one of my favorites?  

To be honest, it's because I'm biased.  I enjoy the story that Torment tells and choose to ignore its many problems and continue playing to try and find the answers to the questions it raises.  It's a bit like eating pumpkin pie even though you don't like the crust.  You put up with the things that you don't like because it's in the same package as the things you love.  Not that I don't like a nice gluten free crust on my pumpkin pie, but I digress.  



The problem arises when we haven't played the game in while, but recommend it to our friends.  Once we've put up with all these time-consuming fights and gotten to the end credits, the first thing we usually feel is satisfaction. (Unless we're talking about the ending to Mass Effect 3, but that's another topic entirely.)  We feel accomplished because we persevered through everything that was thrown at us and now we have some sense of closure to the story.    

We get off our computers or put down our controllers and suddenly, it's like there's two different games.  The first is the actual game, the second is the one that we fondly remember because we exaggerate its strengths and conveniently forget its issues.  

All this rambling is to remind you to be honest when it comes to telling your friends about a game you've played.  Yes, tell them all about the cool guns and funny moments, but don't forget to mention the parts that were annoying or shoddily done.  Trust me, it's better to be frank than to cause someone to nerdrage.  

"I thought you said this game was awesome!"


Until next time, 

--An Average Christian Geek